Respond to six original responses thoroughly in a manner that invites an extension of the conversation. In other words, “I totally agree with you” is NOT a sufficient response. Each peer response


Respond to two original responses thoroughly in a manner that invites an extension of the conversation. In other words, I totally agree with youis NOT a sufficient response. Each peer response should be approximately 67 sentences, or a paragraph in length. Response needs strong structure and a logical flow. You don't need to answer the original questions.

Part A

Original Questions

1. What kinds of content - if any -  should not be in electronic games? (You may want to consider misogyny, violence, and advertisements in games).

2. Are you concerned about certain kinds of gaming content that children might see? 

3. What are some positive and valuable uses of electronic games?


Student A's post

  1. Personally, I believe that misogyny, violence, and the use of women in advertisements should not be associated with electronic games. The concept of women being a decorative characterteaches males that it is okay to treat them with little to no respect. According to the clip from Anita Sarkeesian, women are minimally interactive sex objects to be used and abused. This statement captures the harsh reality of the use of women in video games and the intention of them. If men are taught this from a young age, then their perception of women will determine how they are treated. Also, the used and abusedstatement suggests that men have the ability to take advantage of women. The clip also suggests the difference of power between men and women. Specifically, the video states that the women in the game are non-playable sex objectsand have no personality or identity. Showing women as having no purpose or personality leads to men thinking it is allowed for women to be taken advantage of. This source of power difference is also shown by the statement men are sexual subjects and women are sexual objects. By having men be the subject, it suggests that they are the center of attention and deserve the power given to them. By having women be the objects, it is like comparing them to a piece of furniture that men are allowed to sit on. Connecting to these concepts, women should also not be used as advertisements for video games. It suggests that their only purpose is to bring attention to themselves and exploit their bodies in exchange for attention from men. Video games continuously reinforce sexual objectification representing a human being as a thing or mere instrument to be used for anothers sexual purposes. Lastly, I believe that violence should not be allowed in video games solely because it teaches men that killing and violence is okay. They are given rewards for killing and become manipulated into doing so. According to the video Game Over: Gender, Race, and Violence in Video Games”, “90% of households with children have video games. This percentage is frightening considering the fact that young children are being taught to shoot guns and use violence in a normal setting. The video also discussed a video game that soldiers use to rehearse the act of killing. This justifies the fact that video games are used to teach real violence, hence teaching kids real-life scenarios.

  2. I am very concerned about the kinds of gaming content children might see. As stated previously, children are being taught that sexual objectification and violence are normal. Since video games are a common thing in 90% of households, more children than not are taught that using violence and women to their advantage is okay. These aspects can cause psychological and societal problems as children develop.

  3. Some positive and valuable uses of electronic games are that they are now being used in workforce training, for social causes, and in classrooms, as stated in the reading (Media & Culture). The technology of gaming is continuously advancing and because of this many more purposes are being valued. For example, kids with disabilities can use electronic games to help them with their coordination and functioning skills. Also, it can be used as a form of teaching or training. 



Student B's post

1. The content that should not be in electronic games are violence, sexual content, women who are portrayed as prostitutes, the brutal killing of another character, the profanity, and any other negative impact it may have on a person or a child. Hard core gamers love this stuff and this could possibly effect their life, in other words, criminals that are inspired by the games they play. For example, in 2008 a video game called "Halo" was introduced and became popular the moment it was released. Daniel Petric, a huge fan of the violent video game need up killing his family, his influence was the video game. Being 17 years old and spending the rest of your life in prison over a video game is not worth it. We are curious human beings and we want to see how things work in life, and having these violent video games be easy access is not good for our children, and your adults rather. 

2. I have to admit that I am not into video games. I have played them in my past but never had any interest due to the violence, sexual content, and the negative picture they paint when it comes to women's sexuality. While watching the video "Women as Background Decoration: Part.1," Anita Sarkessian sates that when It comes to the women in the video games they are classified as "background decoration." I defiantly agree with that statement, the creators of these video games are pretty strategic for men who play these violent video games. According to Statistica, in 2018 alone 45% of gamers are women and 55% are men. Yes, there is a 10 % difference which is pretty significant due to the fact that men are more interested in the violence and sexual content that the video games consist of. Being a women, these video games are humiliating because of how they portray women. The women characters  I like to think are prostitutes. For example, a women character in the video game "Call of Duty" takes off her clothes for no reason and the guy gives her money and calls her an inappropriate name. What type of game is this?

In today's society many young children are playing these video games which is not appropriate for them to play nor see. Little do they know, the creators of these games are making a huge profit, on other words, advertising. 

3. I unfortunately, don't have too many positives in regards to electronic video games, however, learning videos games that will benefit children and young adults is a positive and valuable outcome.

Another positive and valuable outcome would possibly be that people who lack social skills can turn to video games to exit out the world.