Number of dice and number of faces per die are defined once (not hardcoded throughout the program).   A function named RollDice takes a parameter that is the dice array and randomly fills the array w

Hin ts for Game Logic for CSlam Th e following is just a suggestion for determin ing what a roll is. You are more than welcome to dev elop your own logic. You are also welcome to sort the array if you think that helps – I think you find that sorting an array in C is more work than you expected and won ’t really help with t he issue – but that ’s up to you. Create a nother array called HowMany . This array will hold a count of how many of each face is found in your dice roll. For example, if my dice roll is 1 3 3 2 4, then HowMany will be HowMany [0] = 1 // because my roll contains one 1 HowMany [1] = 1 // because my roll contains one 2 HowMany [2] = 2 // because my roll contains two 3s HowMany [3] = 1 // because my roll contains one 4 HowMany [4] = 0 // because my roll contains zero 5s HowMany [5] = 0 // because my roll contains zero 6s After each ro ll of the dice (after you have used the random number generator to fill u p the dice array with random numbers be tween 1 and 6) , loop as many times as you have dice (this should be a define). For each element of the dice array (each ele ment represents the upperward fac e of a die) , increment the corresponding value in HowMany . For example, if the player rolls 1 6 4 3 6 then, after the loop completes, the array HowMany will have the following in it Cell 0 in the array HowMany contains how many 1's are in the player's roll – there's one. Cell 1 in the array HowMany contains how many 2's are in the player's roll – there's none. Cell 2 in the array HowMany contains how many 3's are in the player's roll – there's one. Cell 3 in the array HowMany contains how many 4's are in the player's roll – there's one. Cell 4 in the array HowMany contains how many 5's are in the player's roll – there's none. Cell 5 in the array HowMany contains how many 6's are in the player's roll – there's two. Now you can loop to check each cell of HowMany and run rules for each type of dice combination in order to detect them. Read through array HowMany by l ooping over the array . Checking each element will allow us to detect each type of combination. for loop … { if HowMany [i] contains 3, then add 3 to variable FullHouse if HowMany [i] contains 2, then add 2 to variable FullHouse and increment variable TwoPair 0 1 2 3 4 5 1 0 1 1 0 2 if HowMany [i] contains 5, then increment variable CSlam . if HowMan y[i] contains 1, then increment variable LargeStraight else if HowMany [i] contains 0 AND variable LargeStraight is greater than 0 and less than 5, then set variable LargeStraight equal to 0 if HowMany [i] is greater than or equal to 1, then increment variable SmallStraight else if HowMany [i] contains 0 AND variable SmallStraight is greater than 0 and less than 4, then set variable SmallStraight equal to 0 if HowMany [i] contains 4, then set variable ofAKind to 4 if HowMany [i] contains 3, then set variable ofAKind to 3 } After we finish looking through HowMany , we now look at the variables we set while looping over the HowMany array and print out which combination our looping found. if variable LargeStraight is 5, then print " La rge Straight " else if variable SmallStraight is greater than or equal to 4, then print " Small Straight " else if variable FullHouse is 5, then print " Full House " else if variable CSlam is 1, then print " CSlam!! " else if variable ofAKind is 4, then print "Four of a kind " else if variable ofAKind is 3, then print " Three of a kind " else if variable TwoPair is 2, then print " Two Pair " else print " You have nothing "