CIS498

Chapter 9

Changing Your Requirements -Gathering Mind -Set

The success of any IT project is determined at the very beginning of the p roject life cycle,

when the IT staff meets with the business clients to gather the requirements. But IT's

track record with this important phase is similar to its history with project management

itself: abysmal. Requirements have been gathered for decades, but most IT

organizations have yet to discover a consistently successful way of sitting down with

business clients, discussing their needs, and translating those needs into a useful

system, enhancement, customization, or software package selection.

In fac t, according to some statistics, poor requirements gathering is the cause of about

70 percent of today's technology project failures. That's because passing along one bad

requirement is akin to throwing a stone into a pond and watching how far the ripples go.

According to some calculations, each badly defined requirement results in 10 bad design

statements, which then can multiply to 100 incorrect coding statements. Even if that's

an exaggeration, you can easily see how poor requirements negatively affect a pplication

integrity, maintenance costs, and client satisfaction. This is true whether you're looking

to build a custom system, buy a new software package, or enhance an existing system.

Skipping requirements gathering is like building a house without a pl an. For example,

I've seen companies buy software that didn't meet their business needs, mainly because

they wanted to save time on the requirements step. When they tried to modify the

package to meet their needs, they discovered they didn't know the requi rements. They

sadly concluded that the step they skipped really did need to be done to make the

package useful.

I often see organizations turn to yet another vendor tool or methodology in their

attempt to improve this situation. But just as with project ma nagement, IT is facing a

problem that requires less of a scientific fix and more of a mind -set change that

emphasizes the up -front work of really communicating with business clients to discover

what they need.

From what I've seen in my 24 years in the IT p rofession and from working with clients

across the country, this is a mind -set change that's way past due, as business leaders

grow increasingly frustrated with the gap between what clients need and what IT

delivers. I learned about the importance of good requirements throughout my varied IT

career, which included stints in analysis, development, production support, project

management, and relationship management. It became clear to me that to have success

in any of these roles, it all starts with good requ irements. Everyone who has to read and

use them appreciates them, they increase productivity and quality, and they add

accountability. Finally, a good requirement is measurable because either the end

product delivers on that requirement or it doesn't.

Spec ifically, I learned two critical things about gathering requirements:

1. Always figure out and then describe what the problem is and what specifically is needed,

because there are many solutions to a given problem.

2. Don't come up with a solution before you kno w what the requirements are. There are just

too many people who want to tell you how to do your job. How many times has your IT staff rushed through the client interview stage to jump into

what they consider to be the real work, designing and programming? And when they do

spend time with clients, are they really listening? Or are they busy trying to relate what

they hear to something they're already familiar with, like another system they've

recently built or a platform they're comfortable with? Sometimes t hey might hear just a

little bit and immediately determine that what the clients want simply can't be done,

instead of asking more questions to verify their understanding.

To better understand the problem, imagine you're a bridge designer, and a client com es

to you, describing his need to get over a body of water so he can cross from one

landmass to another. You'd start designing a bridge, right? Well, what if you were in the

submarine business? Or in the airline industry? Or a tunnel engineer? The point is that

the client simply needs to get from one piece of land to the other, and whether that's

best done by bridge, submarine, balloon, or dirigible can only be determined by an

unbiased third party who knows how to unlock the client's real needs and expecta tions.

How many times a day does the client need to go back and forth? How quickly does he

expect to be able to accomplish it? How many other people need to do the same thing?

Do they all have to move at the same time?

And it's not as though business clien ts are any better at this. In fact, today's more

technology -savvy clientele often come to IT with a solution based on a recent article

they've read or a conference they've attended. Then the IT staff think it's up to them to

implement that solution rather than backing up and finding out what the client's real

needs are.

No tool or methodology can resolve these problems. It's a matter of changing the IT

professionals' mind -set and helping them develop new skills so they can see things

through the eyes of the client, establish a rapport, ask the right questions, actively listen

to the responses, ensure understanding, and accurately translate those needs into a

written document. Also keep in mind that the ability to quickly and effectively capture,

validate, an d control client requirements doesn't apply only to project managers and

business analysts. These are essential survival skills for anyone working in today's IT

environment of lean staffing and crunch -mode projects.

When IT leaders become more aware of the skills gap that exists in their own

organizations, they can transform their organizations' requirements -gathering cultures

and help individuals develop the necessary skill sets, independent of any particular

vendor's tool or methodology. When they affect this type of change, the results can be

astounding. I know — I've seen it.

Recently I worked with a client who had two project teams that were trained to do

requirements gathering. The first team adopted the techniques; the second team did

not. The first tea m delivered its project on time and on schedule, with high client

satisfaction. The clients, who were geographically dispersed, were enthusiastic about

how well the project team understood their needs and communicated its progress. The

second team was over budget and behind schedule and constantly heard complaints

from their clients. To paraphrase one of the client responses, “We don't know what we're

getting or when.”

The What, Not the How I think of the requirements -gathering process as a journey, with pl enty of precarious twists and

unexpected turns along the way. If you're a skillful driver, you can stay on track and arrive at

your destination. But poorly negotiating the curves or taking a wrong turn can result in a lot of

wandering along unpaved roads t hat lead nowhere. Unfortunately, a successful arrival requires a

skill set that most IT professionals don't have, from what I've seen in my work with IT

organizations. It's the job of the IT leader not only to become familiar with the optimum route to

requ irements -gathering success but also to teach his or her staff how to navigate.

The first and most important skill is steering the client interview toward the what , not the how .

From the hundreds of projects I've worked on, I can say that the failure to do this is the biggest

downfall of most IT professionals. In their zeal to get to what they consider real IT work, many

project managers and business analysts start shaping the solution to the client's needs (the how )

before they really understand what those needs are in the first place (the what ). But as soon as

they do this, it's a guarantee that they're veering from the right path.

Let me explain it this way. Do you have any 8 - to 12 -year -olds in your life: neighbors, nieces or

nephews, sons or daughters? If so, you may have heard them say how much they really need a

cell phone. But have you ever asked them what they intend to do wit h this electronic device they

seemingly can't live without? If so, you've probably heard answers like “Talk to my friends”

(have you ever been on the other end of an 8 -year -old's phone conversation?), “Let my parents

know where I am” (how far do 10 -year -olds really travel these days?), or more likely,

“Download a cool ring tone,” “Take pictures.” By pressing further, you might uncover that it's

not really a cell phone the tweeners really need at all; what they're really after is a sense of

independence, of feeling like a grown -up, of keeping up with the latest technology rage — all

things that can be achieved in a variety of ways and not necessarily with a cell phone (which

they're bound to lose or at least lose interest in after showing it off for a few days) .

Fortunately, talking with clients is usually not like talking with a 12 -year -old, but the common

thread is that you can't automatically assume that the solution clients say they need is really the

optimum one. Arriving at that requires digging underneath the surface, steering the client toward

describing not how she wants something built but what she needs to accomplish. Remember,

your goal is to figure out what the client needs from the new system or modification or software

package — not how she wants it to be built or designed. In other words, project managers,

business analysts, and others need to learn to leave the how to the designers and consider their

job to be getting to the what .

To understand this better, let's go back to the client who needed to cross the body of water. If he

came up to you and said, “There's a river over there. Can you build me a bridge?”, that's a how .

But if you ask him, “What do you need to do? What is your goal?”, he might answer, “I need to

get to the other side.” That's the what . And when you get to the what , you realize there are many

options for the how , whether it's a bridge, a tunnel, a ferry, or a submarine.

In other words, you don't want to design answers; you just want clients to tell you what they

really want. There can be many solutions and many designs to fit a client's needs, and that should

be left to the designers to figure out, not the requirements gatherers.

By asking what instead of short -circuiting the process by starting with the how , you can air out

many ot her designs and approaches, some of which might be better than the how the client

comes to you with. A typical example from my experience is a client who brings me a screen or a report with a new

column added and says, “This is what I want!” By questioning what the client needs with the

column, I might find that the information is derived; for example, formulas need to be defined,

the data don't exist anywhere in IT (they're on a client's spreadsheet), or the information is

readily available somewhere else, like in another report or on an application not currently used

by the client.

I was working with an IT organization that related the following example of falling into

the how trap. Its business clients brought in modified screenshots showing how they need ed the

system to be changed. The IT organization worked with the clients to spec out the changes and

sent it offshore for development. When the newly modified screens were returned for testing,

someone in the IT organization asked why a new set of screens was developed to handle

functionality that already existed! It turns out that the business clients were unaware that there

was an existing functionality that would work just fine.

The Importance of the Interview

The second fork in the road that can throw r equirements gatherers off course is the mistake of

taking client requests at face value. Far too many IT organizations take on the role of order

taker — listening to what clients want and unquestioningly delivering it to spec — only to discover

the final resul t doesn't serve the business needs at all. This is such an easy trap for IT

professionals to fall into that it was discussed in more depth in Chapter 5.

Clie nts don't always know how to communicate their needs, and it's now up to IT to lead the

way. And the way to do that is by developing strong interview skills, which is yet another

Achilles heel for many IT professionals. From what I see in the IT organizati ons I work with,

most IT staffs approach the client interview as an item to complete as quickly as possible rather

than as an opportunity to build rapport, establish a partnership, and really understand what the

business is trying to accomplish. It's the I T leader's job to sensitize the IT staff to the importance

of the interview and teach them how to take advantage of this prime time with the client.

Good interviews don't just happen. It's good to ask a lot of questions, but you don't want to come

across a s disrespectful or annoying. It's important to steer the clients toward talking about what

they want, but you don't want to appear arrogant or negative. There are many fine lines that need

to be walked, and the only way for the IT staff to keep its balance is to develop communication

skills.

One of the most common interview problems I see is that the interviewer becomes frustrated

with the interviewee, especially when she thinks the interviewee doesn't know anything. I have

heard statements such as “Can I t alk to X, who knows something about the problem?” without

realizing that she has just insulted the person she is addressing (usually management).

Above all, a satisfying interview requires establishing a rapport with the person or people with

whom you're p artnering, which means allowing the conversation to naturally flow beyond a

discussion of work and technology. Such camaraderie will go far when you inevitably run into

conflicts, confrontations, and other difficult conversations with the client in the fut ure. The idea

of establishing rapport is so important that we've also discussed it in Chapters 5 and 7.

For the purposes of requirements gathering, however, there are some specific ways to open the

lines of communication. One idea is to encourage the IT organization to conduct its interviews in

the client's offic e, which will help set the client at ease. This is important because an intimidated or defensive client won't be inclined to open up to the requirements gatherer. This also gives the

IT professional the chance to look around the office for personal memento s such as photographs

that reveal something about the client's personality or life outside work. These are easy

conversation starters that can encourage a natural flow of communication and benefit the IT staff

when it gets down to the business at hand.

Bec ause this doesn't come easily to many IT professionals, they need to be encouraged to ask

about the client's golf game, his whitewater rafting trip, or her marathon training and listen for

interests that they share. Such tidbits can be used for further con versation starters when IT

professionals see the client again in the hallway or at their next meeting. Most people enjoy

talking about themselves to people who seem truly interested, and that's what establishes human

connections.

It is estimated that 55 pe rcent of communication is nonverbal. I remember being in a client's

office when IT called to get some information. The client said, “Okay” but rolled his eyes,

frowned, and let out a groan. The caller heard, “Okay,” but to anyone present in the office, the re

was obviously an issue to be discussed and resolved.

Do note, however, that if any individuals on the IT staff don't feel capable of engaging in this

type of rapport, it's probably better for them to try another tactic, like talking about the weather

or something else of general human interest. The last thing you want is for the IT professional to

come across as a phony who ritualistically asks the same question about the same photograph

with no genuine interest in the client's answers. Similarly, if the client's office reflects nothing

personal, that should be taken as a cue to the person's more bottom line –oriented personality, in

which case the IT professional should stick to the business at hand, such as asking, “How are

sales?” or “How's business?”

Another common interview mistake is for requirements gatherers to fail to establish a common

language between themselves and the client. IT professionals need to be sensitized to

understanding that first, there is indeed a difference in terminology in the t wo worlds, and

second, they need to be proactively encouraged to adopt the terminology of the business client.

They can't be too proud to ask for definitions — acronyms in one industry can mean something

else entirely in another industry, or even in another division of the same company. Problems

occur when you persist in using the jargon of your own world or when you assume you

understand the client's terminology.

In fact, you may discover that different business clients are using different words to mean the

same thing. In those cases, the IT staff can serve as a bridge between clients, encouraging them

to agree to a uniform vocabulary for a particular project or initiative and clearly defining that

vocabulary in a project glossary or dictionary. When everyone agrees on the terminology, it

eliminates the room for confusion.

I came across the same acronym that means two different things in two different business areas

of a company I'm working with. Since IT deals with the entire company, this can lead to

confusi on when team members change or requirements are passed on to designers. It also causes

issues for new employees, contractors, and offshore developers.

Here are some additional tips on helping the IT organization improve its interview success:

 Take a who and what inventory . Chances are that multiple clients will have to be

interviewed, so it would be wise for the requirements gatherer to do some research ahead of time on what pieces of information are necessary and who is the most likely source for that

information. For each person she interviews, she should know her objective. She doesn't, for

example, want to waste someone's time talking about general ledger concerns if that's not that

person's area of work.

 Make a written list of questions . This will hel p the requirements gatherer manage his time

during the interview. He may arrive with 10 questions, but if the person turns out to be a

treasure trove of information, it might take half an hour to get the answer to the first one. If he

still has 9 to go, he can determine, in partnership with the client, whether to move on or plan

another meeting.

 Stay in an asking mode . If the requirements gatherer concentrates on asking questions rather

than making statements or not responding at all, she'll avoid two commo n errors that I see IT

professionals make: making assumptions and forming arguments. If she has even a shadow of

a doubt about whether she understands something, she should ask for clarification or otherwise

check her understanding. It's better to play stu pid than to misunderstand. And if she doesn't

agree with something the client says, she should respond with a question. She's not there to

argue; she's there to find out what the client needs.

 Provide prototypes . A good way to verify mutual understanding is to use visual aids, such as

mock screens, reports, or models. It's important for the requirements gatherer to emphasize to

the client, however, that the prototype is not the end product but is simply a tool to ensure that

everyone is in agreement. Too often, when the IT staff draws a mock screen, the client is

surprised when the actual screen doesn't turn out that way. One way to avoid this is to never

leave the prototypes behind with the client.

 Craft a smooth ending . When ending the interview, the requirements gatherer should make

sure he recaps his understanding of what he heard in the interview, explain the next steps, and

express appreciation for the person's time.

Communicating through Pictures

A third wro ng turn that I often see IT professionals make along the requirements -gathering path

is to begin writing up the requirements before ensuring that they and the client are on the same

page. All too often, after the client interview, the requirements gatherer disappears, sometimes

for weeks, writes up the requirements, and then presents a fully written document to the client for

feedback. When the client finally gets back to the IT professional — usually after a lengthy time

lag — with changes, the process repeats itself, stretching out the back -and -forth review period for

several months, with many lengthy lulls. At one company, requirements documents are rewritten

an average of seven times before they reach final -copy stage! This approach is time -consuming

and abs urd, and in the end, the chances of getting it right are slim to none.

Note that this is not what an iterative approach should look like. A healthy iteration means that

the work is being done, reviewed with users, and quickly corrected in hours or days, an d this

process is repeated until the document is correct or complete. That's different from writing a full -

length document, publishing it, and continually making adjustments to it for months.

To achieve a healthy iteration, I suggest inserting a picture -drawing phase into the process before

jumping into the document -writing phase. Call them models, context diagrams, event analyses,

or anything you wish — the idea is to create a clear communication tool that's easy for both IT

and the client to see how everyth ing connects and what's in and out of scope. I've seen this method work on numerous occasions. In one case, a senior IT vice president had

bought a software package to replace an existing antiquated application. He thought it solved the

business needs and would be easy to install. There were no requirements. The development team

was certain that the project would be a failure but was unable to communicate that upward.

Within an hour, we drew a context diagram to show all the system interfaces that had to be

developed to communicate with the new package. There were 57 system interfaces that would

have to be designed, developed, and tested, and this did not include installing the package,

loading the data, or ensuring that the package met the client's needs.

Two hours later, after reviewing the context diagram, the senior vice president canceled the

project, saying he hadn't realized how big an effort it would be to install and that we would need

to get the requirements done before purchasing a new package. A p icture on one page

communicated what the development team had been trying to tell management for two months.

In another case, I was involved in a large IT effort to build a new regulatory business process.

We used modeling to first define the existing proc esses and then modified the existing processes

to accommodate the new process.

The first day was difficult, because the clients couldn't understand why we were drawing pictures

and not writing requirements. But by the second day, they had begun to fully ut ilize the modeling

approach, with comments such as “Take process X; modify this, this, and this; and it will do

what we need to do.” We were also able to establish and document a common business language

definition.

Because most people can draw or model mo re quickly than they can write, this new step

effectively minimizes the lull between initial interviews and the feedback loop, which keeps the

discussion fresh and as close to real time as possible. Also, most people are more responsive to

pictures and dia grams than to a wordy document, which makes it easier to pull clients into a two -

way, engaging conversation instead of the arm's -length, removed, and disconnected type of

communication that written documents promote.

Diagrams also make it easier for client s to see and explain what's wrong or missing in the system

or process that IT has modeled. With a long written document, by the time many clients and IT

staff get partway through it, they can barely remember what they read in the first half. But with a

pic ture, the client can immediately see and discuss what's right and wrong.

If the IT staff does a good job with the initial interview and the iterations that follow from the

picture -drawing stage, they'll find that when they actually write the requirements d ocument,

they'll need to revise it only once or twice at most. That's because everybody involved has agreed

to the ideas and thoughts behind the document, used a common language, and has given

feedback up front.

A word of warning: You may see so much succe ss with picture drawing that you're tempted to

go right to the prototyping phase without writing a requirements document, or perhaps writing

requirements only for business logic. However, this is a dangerous approach. While I have seen

IT management push t he idea of skipping written requirements, the risk is significant. Consider

how vulnerable you'd be if key staff members left the organization because of turnover, or a

decision was made to use offshore development. The lack of written requirements is a pr oduction

support nightmare, and this is especially true when enhancements are requested. Also, without an

agreed -upon set of requirements, there is no baseline established to manage change. Writing a Solid Requirements Document

As we near the end of the re quirements -gathering journey, there's a fourth fork in the road that

can throw IT professionals off the requirements -gathering path: writing the actual requirements

document. Let's go back to the points made at the beginning of this chapter. Since requirem ents

are what designers use to design, testers use to test, and so on, one mistake in the requirements

document has a negative ripple effect, and we end up delivering something that doesn't fill the

client's needs. We end up with patchwork new applications , a high level of postimplementation

defects, low client satisfaction, requests for enhancements, and budget and schedule overruns —

and that's if we succeed!

The goal is to write a simple document that is clear and concise. It should be easily understood

by IT and the business, from senior management to the staff, with no ambiguity. I once worked

for a CIO who said, “If I can understand it, then you've done a great job of writing the

requirements.” In other words, write it for someone who doesn't know what m ust be done.

In writing the requirements document, it's important to hold the power of words in the highest

esteem, especially with something that requires the language precision that requirements

documents do. This is essential, so it's important for requ irements writers to be as accurate as

they possibly can, which might mean learning some new skills in written communications.

There are several language tricks you can pass along to requirements writers to ensure precision

in the document. Here are two:

1. Th e power of must . Make ample use of the word must . It is one of the most powerful

words in the English language, because when you use it, there are no two ways about the

statement you're making. “X must do Y,” plain and simple, 100 percent of the time, n o

exceptions. It's not the same with words like should and shall , which imply an

undefined maybe , an unnamed exception to the rule. Those gray areas are exactly what

lead writers of requirements documents into trouble.

Unlike its cousins should and shall , must exposes the exceptions and forces people to

define them. When clients read a must statement, they're likely to respond, “No, actually,

that shouldn't happen under these specific conditions.” This helps us capture what's so

easy to miss — the exceptions to the rule.

When you say, “X must do Y,” someone will find an exception, even if it's as obscure as

“except when there's a blue moon following the harvest moon on the fifth month of an

odd year.” And those are the things that all too often just don't make it into the code.

Here's an example. At one company, a project team wrote a document with zero defects

traced back to the requirements phase. That's because through computer modeling, 37

defects were exposed, all of which were instances in which each shal l was changed to

a must . When these changes were brought to the client, eight statements were flagged as

having multiple exceptions.

2. Watch out for and . As much as you can, try to eliminate any stray and s from your

document, because their presence indicates that you've combined two thoughts that

should be separate from each other. The whole idea is to keep the statements simple, and

when it's time to design code for the statements, it will be much easier if the designer

understands that there are two distinct thoughts, not two thoughts rolled into one. Requirements should be expressed in short simple sentences with their associated

exceptions. Much too often, I see one -sentence paragraphs that describe mul tiple

requirements, which confuses everyone involved.

Conclusion

If IT professionals want to improve their project success rate, the first place to look is at the very

beginning of the project life cycle: the requirements -gathering phase. This is not a pha se to speed

through and check off as soon as possible; it's an opportunity to establish a partnering

relationship with the client and use all the communication skills you can muster to truly

understand what the client needs.

For years, organizations have t ried and failed to improve their requirements -gathering process,

using the new tools being promoted or the methodology of the day. But despite all their efforts,

they find themselves running into the same obstacles, falling down, and wondering yet again

wh y they can't get it right.

That's why some IT leaders are beginning to try something different. They're taking the path of

establishing a new mind -set among their organizations to approach their projects differently and

embark on the requirements -gathering journey with their compasses pointed in the right

direction. With the right skills in hand, they can traverse the winding path and take all the correct

turns.

When you help your staff members improve their communication and interpersonal skills, they

beco me more insightful interviewers. It's only then that IT will stop building expensive bridges

to nowhere and start helping its clients walk on water.

Top 10

Techniques for Changing Your Requirements -Gathering Mind -Set

10 . Establish rapport.

9. Communication is the key.

8. Interview the right people.

7. Talk in the business language and use pictures (models).

6. Don't assume — ask.

5. Don't solve the problem before you know what it is.

4. Requirements are short, concise sentences.

3. Use the power of must — exceptions will kill you.

2. What is a requirement, not how .

1. Give the people what they want.