Due in 24 hours - 3 pages

Gamer4 Life Application

Final Draft




Table of Contents

.



Introduction:




Write an introduction … 1/2 page

Objective of the Project :

write an objective ,,, 1/2 page





Content Advisor with summary of qualifications:


I did this

Project Timeline:

I did a table === please write a ½ page about the timeline of the project

Task

Start Date

End Date

Effort Required

Finding a topic

01-22-2017

01-27-2017

120 hours

Topic Approval

01-27-2017

10-30-2017

100 hours

Writing the Proposal

02-5-2017

02-10-2017

125 hours

Writing literature Review Draft

02-24-2017

02-27-2017

125 hours

Proofreading for the final draft

02-28-2017

03-18-2017

240 hours

Final Paper draft

04-21-2017

04-27-2017

168 hours

Project Details:

….

½ page

Information about the app design

Downloading process :

Iphone:

1. Open the app store

2. Search the app Gamer4life

3. Tap the app wish to purchase or download for free.

4. Tap to Install the app on your phone

5. Enter your Password or use Touch ID when prompted.

6. Wait for the download to finish.

> a picture of the app logo

> screen shot of the log-in page

Due in 24 hours - 3 pages 1

Create a valid username and a password to log in and use this app. or Register for an account

Navigation- Menu type

Navigation bar - Vertical navigation

six categories

search bar to search for games and gamers usernames

My profile

My Games

Invite Friends

Chat

Setting

Sign out

Due in 24 hours - 3 pages 2

Button Designs - Icon of the app and the font in white very simple

Security - ios security and free to download





Methodology:

½ page

Data Collection:

First source-

Primary source - creating a survey using http://surveymonkey.com/ 10 questions

https://www.surveymonkey.com/r/ZQB6JVK - This is where you can find the question of the survey

This is the results of the survey https://www.surveymonkey.com/results/SM-NNRN92GB/

Data Analysis: Knowledge being applied:

This application will be commonly and easily used. I’ve had thought of this idea , because I have a brother who spends 5-6 hours daily on his playstation playing video games , and he tells me that he has fans from all around the world and he’s a expert in video gaming. As such, I decided to design an app to allow people or gamers like my brother to have a place where all gamers can be in contact with each other.

I am interested in designing mobile applications. When I took the two web development courses they were mainly about developing websites, However, I enjoyed designing the website, and in the fact that I decided to design an application is because I find mobile application are more used and easy to function. In my two web development courses I learned so much about HTML, JavaScript, CSS as well as php from these courses and that made it easier for me to learn how to create apps.


Conclusion: ½ page conclusion or less References:

From the references use what you want add for more information and delete the ones you didnt use .

16 killer design tips for creating mobile apps. (2015, January 8). Retrieved March 31, 2017, from http://www.creativebloq.com/app-design/16-killer-design-tips-creating-mobile-apps-11513821

Cao, J. (2015, July 01). 7 tips to create awesome mobile app designs. Retrieved March 31, 2017, from http://thenextweb.com/dd/2015/07/01/7-tips-to-create-awesome-mobile-app-designs/#gref

Cuello, J. (2015, April 10). Thinking Like An App Designer. Retrieved March 31, 2017, from https://www.smashingmagazine.com/2015/04/thinking-like-an-app-designer/

Allsopp, C. (2013). Designing mobile apps: Tips and techniques. Freiburg, Germany: Smashing Media GmbH.

  • I will use this source to find information

Hoober, S., & Berkman, E. (2012). Designing mobile interfaces. Sebastopol, CA: O'Reilly.

Neil, T. (2012). Mobile design pattern gallery. Beijing: O'Reilly.

Powers, D. (2011). Adobe Dreamweaver CS5.5: Designing and developing for mobile

with jQuery, HTML5, and CSS3 : studio techniques. Berkeley, CA: Adobe Press.

Makuch , E. (2014, January 12). Top Ten Best-Selling US Games of 2015 and December Revealed. Retrieved March 31, 2017, from https://www.gamespot.com/articles/top-ten-best-selling-us-games-of-2015-and-december/1100-6433845/

ESA. (2016). Retrieved March 31, 2017, from http://www.theesa.com/about-esa/industry-facts/

Faculty. (n.d.). Retrieved March 31, 2017, from http://www.marymount.edu/Home/Contact-Us/Faculty-Staff-Directory

References

● Allsopp, C. (2013). Designing mobile apps: Tips and techniques. Freiburg, Germany: Smashing Media GmbH.

● Hoober, S., & Berkman, E. (2012). Designing mobile interfaces. Sebastopol, CA: O'Reilly.

● Neil, T. (2012). Mobile design pattern gallery. Beijing: O'Reilly

● Powers, D. (2011). Adobe Dreamweaver CS5.5: Designing and developing for mobile with jQuery, HTML5, and CSS3 : studio techniques. Berkeley, CA: Adobe Press.

● Basak, Chandramallika, Walter R. Boot, Michelle W. Voss, and Arthur F. Kramer. (2008). “Can Training in a Real-Time Strategy Video Game Attenuate Cognitive Decline in Older Adults?” Psychology and Aging 23:765–77.

● Chiappe, Dan, Mark Conger, Janet Liao, J. Lynn Caldwell, and Kim-Phoung L. Vu (2013).

● “Improving Multi-Tasking Ability through Action Videogames.”Applied Ergonomics 44:278–84.

● Eichenbaum, A. E., Bavelier, D., & Green, C. S. (2014). Video games: Play that can do serious good. American Journal of Play, 7, 50-72.

● Makuch , E. (2014, January 12). Top Ten Best-Selling US Games of 2015 and December Revealed. Retrieved March 31, 2017, from https://www.gamespot.com/articles/top-ten-best-selling-us-games-of-2015-and-december/1100-6433845/