my Interactive Learning Design topic is "to teach learners Chinese"In Interactive Learning Design, I should assume that two of the following contexts are present in your group of learners: colour bli

Taking into consideration of the pandemic that we are getting through, I was aiming to search for resources that are helpful under the current situation. So, the video I picked introduced a list of recommended activities for ESL learners to participate which can be completed online.

Rather than instructor directly assign certain activities for learners, I think it’s better if learners can pick activities base on their own interests. This approach can not only make our learners be more passionate in the learning process but also will enhance student-teacher interaction and student-learning material interaction for learners after watching this video. After watching the video, learners will need to consider precisely what activities can trigger their passion the most according to our learning concept. Then they will need to complete a mandatory online quiz to pick two activities that they are most interested in. The instructor will decide two proper activities for learners and add them into the course content and learners need to have accessible devices for online meetings (by using apps like Zoom). During this process, learners will be able to improve their English skills from multi-dimension by completing peer-to-peer interaction and student-teacher interaction. Meanwhile, feedback is needed for being an important element of interaction. The instructor will make a commentary summary after each activity completed and list out suggestions that will help learners have more efficient and high-quality learning activities next time.

As an instructor, what I need to prepare for the decided activities is to figure out how to organize students during games and assign tasks efficiently. Also, I have to do my best to make every student engage in this activity. Under the consideration that this is an online activity and to make sure the efficient engagement of all learners, a large scale of participants will not be suitable.

Addressed Prompts:

  1. What kind of interaction would the video require from your students? Does it force them to respond in some way (inherent)?

  2. In what way are they likely to respond to the video on their own, e.g. make notes, do an activity, think about the topic (learner-generated)?

  3. What activity could you suggest that they do, after they have watched the video (designed)? What type of knowledge or skill would that activity help develop? What medium or technology would students use to do the activity?

  4. How would students get feedback on the activity that you set? What medium or technology would they and/or you use for getting and giving feedback on their activity?

  5. How much work for you would that activity cause? Would the work be both manageable and worthwhile? Could the activity be scaled for larger numbers of students?