General response guidelines: PROMPT: Students choose their own claim (instructor must approve via Argument Proposal) and support it through one of the argumentation models.1,500-2,000 words (5-7 pgs)

MLA citation

Video Games and Violence." ProCon, edited by ProCon.org, 2018. Credo Reference, https://libaccess.hccs.edu/login?url=https://search.credoreference.com/content/entry/procon/video_games_and_violence/0?institutionId=1798. Accessed 17 Nov. 2020.

Summery

In this article, there’s a lot of information about violence video games and researches on how it affect youth, Playing violent video games causes more aggression, bullying, and fighting. 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games. also, People who played a video game that rewarded violence showed higher levels of aggressive behavior and aggressive cognition as compared with people who played a version of the same game that was competitive but either did not contain violence or punished violence

Publisher

Pro Con Provides the pros and cons of controversial issues shaping our society. Entries are supported with background information that delves into the issue, with pro and con arguments, verified facts and additional reading.

usage

I want to use the information in this source to support my claim, using facts like” The American Psychological Association (APA) lists violent video games as a risk factor for aggressive behavior”

MLA citation

Nakaya, Andrea C. "Issues in Society: Are Video Games Harmful?" , 2017. SIRS Issues Researcher, https://explore-proquest-com.libaccess.hccs.edu/sirsissuesresearcher/document/2260152062?accountid=7036.

Summery:

This book contains five chapters. Each chapter is talking about a specific point about video games

Publisher:

 ReferencePoint Press

Auther:

Andrea C. Nakaya, a native of New Zealand, holds a BA in English and an MA in communications from San Diego State University. She has written and edited more than forty books on current issues. She currently lives in Encinitas, California, with her husband and their two children, Natalie and Shane

Usage

My focus point in this source is chapter 5 and 6. I will write on why video games addiction is not good specially for young people and youth

MLA Citation

Snider, Mike. "Study Confirms Link between Violent Video Games and Physical.." USA Today (Online), 01 Oct 2018. SIRS Issues Researcherhttps://explore-proquest-com.libaccess.hccs.edu/sirsissuesresearcher/document/2264375581?accountid=7036.

Summery

In this article, international studies found that playing violence video games in the age of 9-12 will increase the aggressive behavior

Publisher:

Auther:

MLA citation

"VIOLENT VIDEO GAMES REDUCE BRAIN RESPONSE TO VIOLENCE AND INCREASE AGGRESSIVE BEHAVIOR, UNIVERSITY OF MISSOURI STUDY FINDS". US Fed News, May 25, 2011 Wednesday. advance-lexis-com.libaccess.hccs.edu/api/document?collection=news&id=urn:contentItem:52Y9-4T51-F12F-F385-00000-00&context=1516831. Accessed November 18, 2020.00&context=1516831. Accessed November 18, 2020.

Summery

Violent video games causes users aggressive behaviors also, the smaller the brain response to violent photos, the more aggressive users were.

Auther

 Christopher Engelhardt, graduate student in the MU Department of Psychological Sciences, and researchers from The Ohio State University and VU University of Amsterdam in the Netherlands.

MLA CITATION

"More Evidence Video Games May Trigger Aggression in Kids". Indian Pharma Industry : Policies, October 3, 2018 Wednesday. advance-lexis-com.libaccess.hccs.edu/api/document?collection=news&id=urn:contentItem:5TDG-SH21-JBYT-H199-00000-00&context=1516831. Accessed November 18, 2020.

Summery

In this article, its conveyed that kids who violence video games tend to have aggression and fights more than non-players kids