QUESTION

# /********************************************************************** * Program: PRG/420 Week 2 * Purpose: Week 2 Coding Assignment * Programmer:...

/**********************************************************************

* Program: PRG/420 Week 2

* Purpose:    Week 2 Coding Assignment

* Programmer: Iam A. Student

* Class:      PRG/420

* Creation Date: 10/18/17

*********************************************************************

*

**********************************************************************

* Program Summary: This program demonstrates these basic Java concepts:

*                          - defining variables of different types

*                          - if-then and if-then-else logic

*                          - constructing a string to display onscreen

*                          - switch logic

*

* To complete this assignment, you will add code where indicated. The

* behavior of your completed assignment should be to accept an input

* value for the number of sides of a two-dimensional figure. Based on that value,

* your code should display the type of figure that corresponds to the number of polygon angles

* indicated (3=triangle, 4=rectangle, etc.)

*

* Here are the specific requirements:

*

* After the user types in a value from 3 to 5 inclusive (i.e., 3, 4, or 5):

*

* 1. Your code determines whether the input value is out of range (less than 3 or more than 5)

* and, if so, displays a meaningful error message on the screen and ends the program.

*

* 2. Because you will be comparing a single expression (the input value) to multiple constants (3, 4, and 5),

* your code should use a switch statement to display the following message onscreen:

*

*    If user inputs 3, onscreen message should say "A triangle has 3 sides."

*    If user inputs 4, onscreen message should say "A rectangle has 4 sides."

*    If user inputs 5, onscreen message should see "A pentagon has 5 sides."

*

* 3. Be sure to test your program. This means running your program multiple

* times with test values 3, 4, 5, as well as at least two values that fall outside that range

* (one lower than the lowest and one higher than the highest) and making sure

* that the correct message displays for each value you input. Also be sure

* that running your program does not cause any compiler errors.

***********************************************************************/

package week2codingassignment;

import java.util.Scanner;

public class Week2CodingAssignment {

public static void main(String[] args) {

String userInputStringOfAngles; // Declare a variable of type String to capture user input

int numberOfAngles; // Declare a variable of type int to hold the converted user input

Scanner myInputScannerInstance = new Scanner(System.in); // Recognize the keyboard

System.out.print("Please type the integer 3, 4, or 5 and then press Enter: "); // Prompt the user

userInputStringOfAngles= myInputScannerInstance.next(); // Capture user input as string

numberOfAngles = Integer.parseInt(userInputStringOfAngles); // Convert the string to a number in case this will be useful later

// LINE 1. CODE TO DETERMINE WHETHER USER INPUT IS OUT OF BOUNDS GOES HERE

// LINE 2. SWITCH CODE TO PRINT CORRECT "SHAPE" MESSAGE BASED ON USER INPUT GOES HERE

}

}