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QUESTION

​Project : A Creative Game

Task

Your task is to create an app that is a game. Your game may behave similarly to the games we have

implemented or talked about, but should not copy what we have done and should be more complex

than some of the more simplistic animation example games we completed. For example, your game

should be more complex than Mole Mash (http://www.appinventor.org/AndroidMash-steps) and Pong

(http://www.appinventor.org/pong-steps), but may be less complex than Brick Breaker.

Functionality Guidelines

Functionally, the app should have the following:

● Objects that move over time

○ e.g. a spaceship flying across the screen

● Objects who move or react to end-user activities

○ e.g. sprites and canvas events based on user interactions

● End of game

○ Your game must end and present some information about winning or losing.

○ This does not imply your game must have a "win" scenario, if you think about some of

the score based games that exist, the sole purpose is to attain the highest possible

score. This means there is a defined "end" of the game, but there is not a specific way to

trigger that end by winning.

Remember, be creative!

● Run your idea by your instructor or TA if you have any questions about meeting the criteria.

● If you need sprites, pictures, or sounds try searching Creative Commons or Open Game Art.

Grading

Working Project 10 points

Moving Object(s) 10 points

Object(s) react to user action(s) 10 points

End of game 10 points

Complexity 5 points

Creativity 5 points

50 points

Grade by demo

App Has Creative/Useful App Icon

3 points

0.5 point

Add some way(s) to exit your app 0.5 point

Multi-Screen App 1 point

App Beautification - Make it look nice! 1 point

Create and use your own procedures 1 point

Use generic "any component" blocks 1 point

8 points

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