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(The Rectangle class ) Following the example of the Circle class in Section 9.2, design a class named Rectangle to represent a rectangle. The class...

 (The Rectangle class ) Following the example of the Circle  class in Section 9.2,

design a class named Rectangle  to represent a rectangle. The class contains:

■  Two double  data fields named width  and height  that specify the width and

height of the rectangle. The default values are 1  for both width  and height .

■  A no-arg constructor that creates a default rectangle.

■  A constructor that creates a rectangle with the specified width  and height .

■  A method named getArea()  that returns the area of this rectangle.

■  A method named getPerimeter()  that returns the perimeter.

Draw the UML diagram for the class and then implement the class. Write a test

program that creates two Rectangle  objects—one with width 4  and height 40

 and the other with width 3.5  and height 35.9 . Display the width, height, area,

and perimeter of each rectangle in this order.

The requirement is to write a rectangle class and a test class, which include try-catch blocks and exception handling. Exceptions, involving try, catch, throw, throws, and finally commands, I konw how to write a code about basic things, but in the test class, it gives me specific width and height so that

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