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Dynastic Successions Competition in the videogame industry took place in five - to six- year cycles or generations , {Efined by...

Based on Figure A: What are some possible factors that could explain why the leader in one generation did not become the leader in the next generation? Why Sony was an exception?

Dynastic SuccessionsCompetition in the videogame industry took place in five - to six- year cycles or " generations , "{Efined by advancement of the underlying technology ( SEE Exhibit Ij. Consoles in each successivegeneration allowed for games with superior graphics and more realistic action . Nearly alltechnological leaps from one generation to the next were marked by a change of industry leadership ,as illustrated in Figure A_Figure A Leaders by GenerationGeneration*Dates ?"Contending Consoles*Volume Leader{ - bait1975 - 1983Fairchild Channel F , Atari VES 2500Coleca's ColecovisionAtan& - Quit1983 - 1980Nintendo NES , NEE's Turbo Grafx - 15 ,Sega Master SystemNintendo15 - bait1.9 80 - 1.09.94Sega Genesis , Nintendo SNES32 - bit & 54 - bit1.9 94 -10.90Sega Saturn , Sony Flay Station , Nintendo NEASony126 - bit1.958 - 20.05Sega Dreamcast , Sony Playstation 2 ,Microsoft xbox , Nintendo Gamecube*Sony126 - bit200.5 - presentMicrosoft Xbox 350 , Sony Flay Station ] .NintendoNintendo WillCompiled by casemiter .* The dates between the release of the First console in one generation and the first console in the next generation .Sega Dethrones NintendoNintendo's dominance with its & - bit NES in the late 1980's and Early 1990's did not last long . SegaEnterprises , Japan's leading operator of arcade centers , launched its Genesis console with a 16 - bit= Several very successful developers , such as Acclaim, were later granted licenses for an additional five games Per Year
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