games

  • Evaluate the potential influences gamification can have on teaching and learning. 
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Answer:

  • ******** the potential ********** ************ *** **** ** teaching *** learning
    **
    the 21st century ************ ** being widely **** as ** ********* **** *** ********* ****** *** ********** ************ ** * **** *** ** *********** that ** ******* of preparing *** ********* assessments Merriam-Webster’s ********** ******* gamification ** *** ******* of ************* games ** game-like ******** ** ********* (as a task) ** ** ** encourage ******************** ******** ****** ************
    is
    actually * very ****** tool ***** to *** ***** ******* ** ******* *** attention of people ********* ***** behavior and ****** **** ****** ** *...
    Attached: GAMES.docx

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