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Hello, I am looking for someone to write an essay on Too Many Video Games Are Bad for Children's Development. It needs to be at least 1000 words.Download file to see previous pages... Nearly every tee

Hello, I am looking for someone to write an essay on Too Many Video Games Are Bad for Children's Development. It needs to be at least 1000 words.

Download file to see previous pages...

Nearly every teenager knows the names of some of the most violent video games like Mortal Combat, Resident Evil, Marvel vs. Capcom, Doom, Manhunt, Dead Rising, Gears of War, Grand Theft Auto, and the list continues. All of these games require the player to kill, shoot, slash and stab their enemy using bombs, swords and chainsaw. They have to kill the police officers to get to the target, hit pedestrians, split the opponent using chainsaws, and what not. What influence this activity has on a developing brain is a matter of common sense. Preteens and teens want to play these games more than non-violent ones, and then apply it in their real lives because they are not capable of differentiating the gaming world from the real world. The last decade has shown an increase in the violence rate among children in the United States, and studies show that children are increasingly being treated for anger management due to the growing use of video games. Researchers have found that teenagers who play violent video games have a higher heart rate, get emotionally aroused easily and are more aggressive verbally and physically than those who play non-violent games. The reason is that violent video games succeed in getting the person involved in the character he is playing so much that he starts playing that character in real life. For example, females are normally portrayed as weaker and powerless characters in video games. When children watch this, they apply it in real life because they have learned to disrespect women. Children tend to have less-developed ability of decision-making or critical thinking so they cannot realize what is wrong with what they are viewing and their minds learn or absorb every act they see. Previous generations used to play doctors, police officers, thieves, chefs, and the oomph generated by the flight of the imagination would get used up in playing the game physically. But with video games, when a child watches the violent acts and plays the character using his hands and mind, the energy generated by the flight of the imagination keeps the physical responses from getting expressed. So, when this energy gets its chance, it gets expressed in the real life. This is why children who watch violent video games are violent in their nature too. For example, parents do not know why their child who plays Resident Evil on his PlayStation 3 is becoming violent day by day, beating his younger siblings, with complaints coming from his school that he bullies his class fellows. A check on his routine activities will show that the credit goes to video games if he plays some. Hence, a word of advice for the parents is that they need to keep a proper check on what activities their child is involved in when he is free. If they opt to buy him a video game play system, they should keep track of what kind of video games he plays. There should be zero tolerance on letting him play violent games so that he does not get a chance of acting them in real life. Non-violent and non-aggressive video games are harmless and even advantageous. Let’s discuss some empirical research in support of our argument. Literature has always linked video games with violence.

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