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Hence, the classic communication primitives (e., broadcast, multicast) were modied in order to cope with a mobile environment and new ones (e.,...
Hence, the classic communication primitives (e.g., broadcast, multicast) were modied in order to cope with a mobile environment and new ones (e.g., gossip) were proposed. It is obvious that every of aforementioned communication primitives has its limitation (For instance the construction of the multicast tree is very expensive in terms of control messages and the main drawback of the gossip technique is the network ooding). Designing hybrid communication primitives overcoming these drawbacks should be one of the priorities in mobile computing. What are the most adapted simulators? Testing algorithms in the mobile computing area is a hard task which motivated the design of specialized simulators. Recently, in [5] the authors show that, surprisingly, for the same set of tests the simulators responses are completely different. Designing an accurate simulator could be another new direction for practical mobile computing. What is the specication of mobile publish/subscribe?