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Hi, I am looking for someone to write an article on video games and their effects Paper must be at least 1250 words. Please, no plagiarized work!
Hi, I am looking for someone to write an article on video games and their effects Paper must be at least 1250 words. Please, no plagiarized work! The history of video games dates back to the mid-19th century when engineers and academics began producing and designing artificial intelligence programs as part and parcel of their computer science research projects. However, video game popularity reached its peak in the 1970s and 1980s after the introduction of arcade video games and gaming consoles. This paved way for the introduction of video games to the general public.
Decades later, the evolution of very complex video games has led to a lot of "addiction" especially within children and young adults. It can also be attributed to the fact that parents have opted to buy video games and install them at home as a means of entertainment for their children. This has led to a lot of concerns among these parents themselves and teachers of these children who are of the view that these video games are consuming a lot of time and if the parents and guardians do not look into the matter today, these children will not grow up to be effective scholars.
As a major public health concern, anger management deserves much concern. Anger-related behavior such as aggression and violence has been named some of the many reasons children are brought to anger-management institutions for mental health services. Previous research using experimental manipulation and co relational methods has proved that exposure to violent media such as video games talked about earlier, causes children and young adults to behave in an aggressive manner.
Research on violent media has explained the term aggressive behavior as acts meant to injure or annoy another individual. According to Anderson and Bushman (2001), the use of violent video games has been related to aggressive cognition, aggressive affect, and physiological arousal. There might be bi-directional causal influences at play. already aggressive children will more likely give the violent video game priority. Months later the effect of playing these violent games is experienced.