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I need you to write an essay draft for my final essay. Topic - Can video games be used to promote empathy or address mental health concerns? I have attached 3 sources that you will use to write an ess
I need you to write an essay draft for my final essay.
Topic - Can video games be used to promote empathy or address mental health concerns?
I have attached 3 sources that you will use to write an essay draft. I can also provide my essay proposal and essay outline file if you want.
words: 800-1000
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however *** ******* were similar that ******** ********* sadness ***** ******* **** ********* *** surprise ** *** ** essential **** ** ******** *** ************ *********** ** ******* *** ******** *** ***** ****** *** **** game was selected ****** due to the ************ perspective *** ***** ******** The **** “functional magnetic ********* imaging” was **** ** ******** *** ******** *** weeks ****** *** ***** they ****** the *** **** *** fMRI *** **** **** ** ***** *** ********* parts ** *** ***** **** ********* ********* ******* to emotional and ******* *********** After ********** the study the *********** also ******* *** ******** ** **** *** **** **** ******* for ***** ****** *** not just the ***** **** ********** ****** ***** Garry ********* *********** ********* **** these ***** ***** *** essential *** people **** ********** **** ******* ** ******* ******** ******* ***** **** ****** ******** to ********** *** importance ** ******* those ** need ****** ******* ************ ********* ***** ***** require children to *********** *** play **** **** ****** **** ******** ***************** collaboration and ******** thinking among them Video ***** *** also ********* since they ****** *** players to **** **** ********* *** ******* ***** playingFor **** ***** *** ******* normally **** that ***** ********* *** ******* and **** have ******** ******* **** the ****** ********* ***** ********** ********** **** *** ** accomplishment sense ******* **** *** **** improve *** ****** ********** *** also helps ** to **** ************ **** ********** *** daily activities Despite not ****** our jobs the games ****** us ** more intense *** vigorous ****** ********* ***** ****** **** ******** mental ********** *** *** ***** games ** ******* their ************** ******** by *********** ********** **** ********** *** ******* ********* (2010)From *** ***** the ******* ******** **** **** ****** *** ******* of the world and **** **** *** ***** well ********* ****** *** world *** *********** ** **** earn ****** ***** ***** *** also ***** us **** ********* ****** ********* *************** *** ************* ********* addressing anxiety ********* ******* ****** ********** **** ***** ***** **** ******** ********** ********* there ** a **** *** **** to ******* ***** ************ ********* to ***** **** *** more ******* ********** *** *** ************ ***** **** ********** ****** ********** *** ******* **** their products **** ** ******* ********* **** ********** **** should not ******** ***** **** ******* *** killing ** ****** but ***** **** ********* *** heart They ****** also ***** ***** *** social ********* *** physical *********** ** ***** ********* **** ***** ***** *** ******** developed they help children ** reduce ***** *********** of ******** ******* or ******* ****** by understanding *** emotional ******* of ***** actions **** **** ** *** **** **** to **** advantage ** *** ****** **** for *** ******** ****** ***** ********** ****************** conclusion throughout *** ***** ** have understood *** Video games **** ********* ******** and mental ******* ** *** ******* ********** ******** Video ***** are **** ** ******* ******* with ************* ****** ******* *************** *** ******** ****** ********* video ********** ****** ******* ***** that ******* ********** ** ******* and not ************************** * * ***** Willoughby * ****** **** playing ****** ***** ***** predict ********* *********** ** ********* sports **** ******* years ***** ***** *********** *** ******** ************** ** ***** *** adolescence45(2) ******* **************************************************************** L ***** ********* *** ******** ***** ***** *** ******* ********** ********* ***** * **** from ************************************************************************************************************************************** * * ****** Video games in ******************* ** ******* *************** ******* https://wwwapaorg/pubs/journals/releases/gpr-14-2-141pdfDaniel * ***** Garry * (2018)Video ***** ** culture: *********** *** **** *** ********** ** ***** ***** in contemporary ******* ***********