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Implement a program that simulates the game of Craps. The computer will display the rolls of the game using random numbers to generate them and will...
1. Implement a program that simulates the game of Craps. The computer will display the rolls of the game using random numbers to generate them and will prompt the user to play again. In addition to the die result. The computer will display an interpretation of the results for each roll.
The Rules of the Game:
a. There is an initial roll of 2 dice resulting in a sum of 2 - 12.
i. If the sum is 2, 3 or 12 it is called "craps" or "crapping out" and the game is over with a loss.
ii. If the sum is 7 or 11 it is called a 'natural' and the game is over with a win.
iii. For all other values, the sum becomes 'the point' and the user makes subsequent rolls until they either throw a 7 in which case they loose or they make the point sum in which case they win.
b. After a win or loss the next player rolls the die for a new game. In our simulation, the program will simply ask the user if they want to continue to play.
2. For each roll show the value for each die and the sum.
a. For case i or ii above, indicate that the user either crapped out or won with a natural and then prompt to play again.
b. For case iii indicate that the sum is now the point. For each subsequent roll indicate the status of the result:
i. Trying for point
ii. Made point and won. (Prompt user to play again.)
iii. Got a seven and lost (Prompt user to play again.)
3. EMBED A SCREEN SHOT OF NETBEANS HERE SHOWING THE PROGRAM RUN:
4. While it doesn't have to show all of this, be sure to test the program enough to make sure that it correctly handles all the game states described above.