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Name and describe the 3 states of the Fight or Flight process. Describe why we avoid apposing goals and ambiguity? What are 4 strategies for

Name and describe the 3 states of the Fight or Flight process.

Describe why we avoid apposing goals and ambiguity?

What are 4 strategies for designing for stress?

Explain eROI, specifically how it explains the relationship between Exacted Effort and Expected Reward.

Explain how you can reward people by making them feel: 1) Smart, 2) Capable, 3) Abundant, 4) Belonging, 5) Valued, or 6) Purposeful.

 List and explain Cialdini's 6 principles of persuasion. Short answer.

Name and describe the 4 roles in the Manipulation Matrix

Question: "Why do we spend so much time on something with no survival value?" o Gamification = Using game design patterns in non-game situations

Match the game element to its description (Level, Points, Leaderboard, Badges, Progress

Bar, Missions)

Name and list the goals of these game design strategies: "Learn, Achieve, Socialize, Organize"

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