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The sequence of how it works. void Grid:
Can some please explain this Function in an algorithmic term. The sequence of how it works.
void Grid::nextRule()
{
int numSurrounding = 0;
bool tempGrid [height][width];
for (int i = 0; i < height ; i++)
{
for (int j = 0; j < width ; j++)
{
if ( (i+1) < height && grid[i + 1][j] == true )
{
numSurrounding++;
}
if ( (i-1) >= 0 && grid[i - 1][j] == true )
{
numSurrounding++;
}
if ( (j+1) < width && grid[i][j+1] == true )
{
numSurrounding++;
}
if ( (j-1) >= 0 && grid[i][j-1] == true )
{
numSurrounding++;
}
if ( (i+1) < height && (j+1) < width && grid[i+1][j+1] == true )
{
numSurrounding++;
}
if ( (i+1) < height && (j-1) >= 0 && grid[i+1][j-1] == true )
{
numSurrounding++;
}
if ( (i-1) >= 0 && (j+1) < width && grid[i-1][j+1] == true )
{
numSurrounding++;
}
if ( (i-1) >= 0 && (j-1) >= 0 && grid[i-1][j-1] == true )
{
numSurrounding++;
}
//Applying the rules of the game base on the result of the surrounding neighbor cell
// if neighbor cell is < 2 the base cell dies from isolation, if the neighbor > 3 the base cell dies from overpopulation
if (numSurrounding < 2 || numSurrounding > 3)
{
tempGrid[i][j] = false;
}
else if (numSurrounding == 2) // if the neighbor cell is equal to 2 then birth is given to the dead cell
{
tempGrid[i][j] = grid[i][j];
}
else if (numSurrounding == 3) // if the neighbor cell is equal to 3 then the base cell survive for the next generation
{
tempGrid[i][j] = true;
}
numSurrounding = 0;
}
}
for (int i = 0 ; i < height ; i++ )
{
for (int j = 0 ; j < width ; j++ )
{
grid[i][j] = tempGrid[i][j];
}
}
}