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You will prepare and submit a term paper on Information System Development Blog. Your paper should be a minimum of 500 words in length.
You will prepare and submit a term paper on Information System Development Blog. Your paper should be a minimum of 500 words in length. Physical, Perceptual, and Conceptual Components of a User Interface A perceptual component of user interface refers to series of elements that conforms a visual language. This has however evolved to show information that is stored in computers (Marcin, 2009). This has made it easier for those with little skills in computer to use and work with computer software. Combination of such elements is common in graphical user interface Window, Icon, Menu, Pointing device (WIMP). The style of interaction of WIMP makes use of physical components to control cursor position and represent window organized information and icon represented information. The commands available are compiled together in the menu, while actions are performed later. Windowing system deals with software devices like graphics hardware and pointing devices, besides cursor positioning.
In a personal computer, these elements are all modeled via a desktop metaphor in order to produce desktop environment simulation where the displays represent a desktop where documents and document folders can be placed. Window managers combine with other software so as to simulate desktop environment with various degrees of realism. The process that takes place in user interface components is, the message is first relayed on the physical component, perceived by perceptual components and then conceived by conceptual components. Though the three components have different functions, their functions are related. Components of user interface that have three dimensions, especially 6hose designed for graphics are common in movies and literature. They are also used in art, computer games and computer aided design.
Why they are all important in Considering the Interaction Design
They are important in considering the interaction design because they enhance efficiency and make it easy to use the underlying logical design of stored programs, that is, usability (Marcin, 2009). The user typically interacts with information through manipulation of visual widgets, which allow for appropriate interactions to the held data. Together, they support the necessary actions in order to achieve the objectives of the user. A model view controller ensures a flexible structure, independent from the interface but indirectly linked to functional applications or easy customization. This allows users to design and select different skins at their own will.
User-centered design methods make sure that the introduced visual image in the design is perfectly tailored to the duties it must perform. Larger widgets like windows normally provide a frame for the content of the main presentation like web page or email message. On the other hand, smaller widgets acts like user input tool. Interaction design of these user interface designs is also important because it has allowed the application of services like automated teller machines, airline check-in and self ticketing, self-service checkouts, among others (Marcin, 2009). The latest mobile phones employ application graphics user interface (GUI) touch-Screen. GUIs are also used in newer automobiles to navigate their systems, as well as touch-screen multimedia centers.
The Interaction Design of three user interface components is also important because it has made it easier for those with little skills in computer to use and work with computer software. The style interaction style of WIMP makes use of physical components that control the position of the cursor and represent organized information in the window together with the represented icon information (Marcin, 2009). Interaction of the components helps in designing temporal behavior and visual composition, which are important parts of application software programming. Therefore, the interaction of the components is very important because it allows the interface to complete its process.
References
Marcin, W. (2009). User Interface Gallery: Application and Icon History. Retrieved on 29th
Sept, 2011 from http://www.guidebookgallery.