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QUESTION

def check_game_over(board): signature: listCstr) gt; bool Given the current state of the board, determine if the game is over, by checking for a...

Please help me solve the prompt in the attachments and the other functions in the attachments can only be used to complete the tic/tac/toe code.

turtle time random pieces = [, , , , , , , , ]turn = :        turtle.setup(, )    turtle.bgcolor()    turtle.color()    turtle.hideturtle()    turtle.speed()    turtle.width()    turtle.up()        turtle.goto(, )    turtle.down()    turtle.forward()    turtle.up()    turtle.goto(, )    turtle.down()    turtle.forward()    turtle.up()        turtle.goto(, )    turtle.setheading()    turtle.down()    turtle.forward()    turtle.up()    turtle.goto(, )    turtle.down()    turtle.forward()    turtle.up()    turtle.color()    x, y = ,     pos pieces:        pos == :                        turtle.up()            turtle.goto(x + , y - )            turtle.setheading()            turtle.down()            turtle.forward()            turtle.up()            turtle.goto(x + , y - )            turtle.setheading()            turtle.down()            turtle.forward()            turtle.up()                    pos == :                        turtle.up()            turtle.goto(x + , y - )            turtle.setheading()            turtle.down()            turtle.circle()            turtle.up()        x +=         x > :            x =             y -= :    turn, pieces    turtle.onscreenclick()      column = (x + ) //     row = (y - ) //     square = int(row * + column)    print(, x, , y, , square)    pieces[square] == :        pieces[square] = turn        turn == :            turn =         :            turn =         drawgame(pieces)    :        print()    turtle.onscreenclick(clicked) : : : :



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def check_game_over(board):signature: listCstr) —> boolGiven the current state of the board, determineif the game is over, by checking fora three—in—a—row pattern in horizontal,vertical, or diagonal lines; and also if thegame has reached a stalemate, achieved whenthe board is full and no further move is possible.If there is a winner or if there is a stalemante, displayan appropriate message to the user and clear the boardin preparation for the next round. If the game is over,return True, otherwise False. II II II pass # your code here def do_computer_move(board):signature: listCstr) —> NoneTypeGiven a list representing the state of the board,select a position for the computer's move andupdate the board with an X in an appropriateposition. The algorithm for selecting thecomputer's move shall be as Follows: if it ispossible for the computer to win in one move,it must do so. If the human player is ableto win in the next move, the computer musttry to block it. Otherwise, the computer'snext move may be any random, valid position(selected with the random.randint function). II II II pass # your code here
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