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The program is written in Python using Pycharm's notebook feature. I have posted where I am stuck on this work. Please review and see where I am...

The program is written in Python using Pycharm's notebook feature. I have posted where I am stuck on this work. Please review and see where I am going wrong. Thank you.

In this assignment, you will be making a simple satisficing Minecraft crafting planner. Given an initial state, you will want to find a series of actions that gets you to a desired goal state. For fun, you will also use your implementations for Dijkstras and A* to show how they don't do well in a search space this large (without a lot of tweaking).

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