Answered You can hire a professional tutor to get the answer.
Your assignment is to prepare and submit a paper on how video games are positively affecting americas youth.
Your assignment is to prepare and submit a paper on how video games are positively affecting americas youth. The early eighties were called the golden age of gaming industry as space invaders developed by Taito set new benchmark in gaming industry in terms of revenue. At the same period the home gaming console industry was also blooming with the advent of personal computing. Other major highlight of this decade is the release of Super Mario by Nintendo. During nineties arcade games saw a decline and paved way for home game consoles. Also at this point of time handhelds were becoming popular because of its ease to carry around and play but declined before the end of nineties. From mid-nineties saw a major transition in several aspects such as the games became three dimensional from two dimensional and also CD ROM’s started to replace the traditional cartridges. Popular and powerful gaming consoles like PlayStation were released by Sony.2010 saw Nintendo emerging as leaders based upon software revenues followed by Activision Blizzard, Electronic Arts, Sony, and Microsoft respectively. On the other side in gaming consoles arena Sony with its PlayStation series and Microsoft with its Xbox series of consoles are competing for each other fiercely for leadership. A separate genre of games which were less in complexity flourished during this period after associating it with social networking sites such as Facebook and MySpace. Also with the advancement of mobile phone technology several gaming applications were developed for advanced gaming and multimedia phones. Nokia introduced N-gage series mobiles with an in-house built gaming platform which did not take of as expected. At present days with the introduction of motion-sensing mobile phones, more motion sensing games are becoming popular.
The new motion sensor technology detects the entire body movement and provides it as inputs for the game. Using these technology users can engage themselves in virtual games physically as in real life. .