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Hi, need to submit a 2000 words paper on the topic Virtual Environments. Virtual environments are also referred to as virtual realities or immersive multimedia. The purpose of these technologies is to
Hi, need to submit a 2000 words paper on the topic Virtual Environments. Virtual environments are also referred to as virtual realities or immersive multimedia. The purpose of these technologies is to simulate physical presence in an environment that exists in either the real world or one that has been developed out of pure imagination. Virtual reality has been found to simulate experiences in the real world, including physical sensory experiences such as smell, touch, and sound (Schmorrow, Cohn, Nicholson, & Praeger Security International, 2009). However, it is important to note that current virtual environments are mostly based on systems that provide the visual aspect of reality without the other sensory features. VEs were originally used in the gaming industry to provide its users with a close to the real experience of the games they participated in.
Virtual environments are used for many purposes, including military training, environmental simulations, and other training facilities such as flight simulations. When used on architectural applications, VEs provide designers and developers with the ability to model buildings without the need for doing it in reality. VEs have been found to move towards the three-dimensional representation of the realities in question. This provides the user with an experience that is close to the reality on the ground. In this case, the development of a building is as close to the reality of the actual building process as possible.
The original application of VEs was in the gaming industry. However, the advancement of VEs to 3D has brought with it several advantages that have seen the military adopt it. Military training can be expensive and perilous, but when the training takes place in the virtual environment, the risks that personnel face is reduced. Virtual environments have also been used in the .advertisement industry to develop advertisements that provide imagery that would otherwise not be available in the real world (Cudworth, 2014). The software and hardware aspect of the system is what ensures that the three-dimensional environment is critical in its applicability. Without these elements, it would be difficult to provide the necessary ideography included in the final product. .