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Write 5 pages with APA style on Violent in Video Games. Your Opponent: You say those who play for extended periods of time, what about those who only play for limited periods of time? Are they also in
Write 5 pages with APA style on Violent in Video Games. Your Opponent: You say those who play for extended periods of time, what about those who only play for limited periods of time? Are they also in danger of being pushed over the edge of their wits? I don’t think so.
You: Well, let’s face it. Video games are quite addictive. I myself have tried once to stop at the middle of a game, but I cannot. I kept on saying one more game until I’ve noticed that I already have extended for several hours more than my intended time of playing. Indeed, these violent video games are so addictive that most players neglect their studies, work, social life, and even their health.
Your Opponent: Let’s just say that there is some truth in video games as being addictive, but that still doesn’t prove that violent video games have accustomed their users to real-life violence. Even the Entertainment Software Association argued that researchers have not established a link between media violence and real-life violence (Pow, MailOnline).
You: Then let us go deeper into our discussion and take the case of the Sandy Hook massacre that happened on December 14, 2012. Adam Lanza, the shooter, was reported to be obsessed with shooter’s game Call of Duty wherein the game uses assault weapons similar to the Bushmaster AR-15 that Adam Lanza used in shooting his mother, 20 innocent children, and 6 school staffs (Pow, MailOnline).
Your Opponent: It was indeed a very traumatic incident, but still, there is no direct link between violent video games and the mass murder. About 80% of Americans play video games and you cannot say that these players would become mass murderers, can you?
You: That would be absurd if that’s your analogy. What I am trying to point out here is that violent video games have so much realism in them that players are absorbed into the virtual world and reliving them in the real world.